![]() Based on the Lua language, Gideros provides an easy way to create 2D games for both ios and Android. Gideros is a great example of such a tool. I would also like to thank Atilim and Deniz Cetins for giving me the great opportunity to work with them and get all the inside information on Gideros and the awesomely supportive Gideros community.Ĥ Gideros Mobile Game Development With the popularity of mobile app/game markets, there are also a lot of new development tools, especially cross-platform ones, that allow you to re-use the same code on multiple platforms. I would like to thank my family, my wife Anna and my son Tomass, for helping me by giving me the time to work on this book. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time. This led him to create his new blog Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label ( They released Mashballs ( their first game, in September 2012 and are currently working on a couple of bigger game projects.ģ As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. 1 "Setting Up the Environment"Ģ In this package, you will find: A Biography of the author of the book A preview chapter from the book, Chapter NO.1 "Setting Up the Environment" A synopsis of the book s content Information on where to buy this book About the Author Arturs Sosins is a developer living with his wife Anna and son Tomass. Gideros Studio supports Bitmap and TrueType Fonts, I recommend to use TrueType Fonts (TTFonts).įor example download the First Fun Font which is Free for commercial use and put into fonts folder.ĭefine one draw_loading local function in the a file which will show the Loading text message when your game begins.1 Gideros Mobile Game Development Arturs Sosins Chapter No. The fonts folder where all your game fonts are localized.The sounds folder where music and sounds of your game are set.The images folder where all your game graphics are placed.In this point you will need to store your game assets (images, music, sounds, fonts) in some specific folder.įor this purpose the following folders within Files are created: You could change it for another you want. You will check from Gideros documentation for Application Class to answer to the previous question:Īpplication:setKeepAwake keeps runnning your game when there is no touches for some period of time.Īpplication:setOrientation sets the orientation of your game: PORTRAIT or LANDSCAPE.Īpplication:setBackgroundColor sets the background color of your game in hexadecimal, by default 0xffffff is the white color. Enter fullscreen mode Exit fullscreen mode
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